Density
Style Density Surface
A surface made from the electron density given a certain threshold value.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Volume | Geometry |
None | |
Threshold | Float |
0.8 |
|
Shade Smooth | Bool |
Apply smooth shading to the created geometry | True |
Hide Dust | Float |
0.0 |
|
Color | Color |
[0.199, 0.509, 0.132, 1.0] |
|
Material | Material |
Material to apply to the resulting geometry | None |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry | Geometry |
None |
Style Density Wire
A wire surface made from the electron density given a certain threshold value.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Volume | Geometry |
None | |
Threshold | Float |
0.8 |
|
Hide Dust | Float |
20.0 |
|
Wire Radius | Float |
Radius of the created wire (in relative nm) | 1.0 |
Wire Resolution | Int |
None | |
Color | Color |
[0.102, 0.393, 0.105, 1.0] |
|
Material | Material |
Material to apply to the resulting geometry | None |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry | Geometry |
None |
Sample Nearest Atoms
Sample the nearest atoms from another object, to get the colors or other attributes and apply them to a volume mesh.
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms | Geometry |
Atomic geometry that contains vertices and edges | None |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Color | Color |
[0.0, 0.0, 0.0, 0.0] |
|
b_factor | Float |
0.0 |
|
atomic_number | Int |
None | |
chain_number | Int |
None | |
res_id | Int |
None | |
res_name | Int |
None |